![]() ![]() We can edit the trajectory of a moving object with a 3D bezier curve and also have the freedom to use the graph editor. We can directly animate rotations while transforming an object along a path. But with editable motion trail, we don't have to. Now we can work around that limitation of a motion path by building a simple rig. That means we can't rotate the object, for example. ![]() And when you attach the object, you can't also key frame the object because it's been constrained. If you're familiar with a traditional motion path, you know that it requires a curve to which we can constrain an object. The editable motion trail is a very cool feature that allows us to switch back and forth between a traditional key framework flow and a workflow based on an object on a path. ![]()
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